Here’s a super easy material in Unreal you can use for sandy shores! The concept of it can be broken down easily, since it’s just math, so there’s a bunch of different ways you can implement this for different purposes. […]
Below, there’s a step-by-step tutorial on how to recreate my cat spiky block with no external assets or fancy programming – however, I feel like the concepts introduced in this tutorial can be applied in many more instances, even in C++ projects like snacko! We use MIDs in snacko to handle our watering system.
This series is no longer being worked on for the foreseeable future This article is a part of a series – make sure to read Part 1 – Hitbox Tracking before moving forward! Now that we’ve got our hitbox history properly […]
This series is no longer being worked on for the foreseeable future When creating a multiplayer shooter, one will eventually need to address the issue of lag. At the time of this writing, Unreal Engine 4 doesn’t include any built-in […]