Lots has happened for Snacko in the past couple of days, and there’s much more work ahead to slough through. What are we going to do next, and how is this going to affect Patrons?
Before you consider participating: Build is available for Snackie Hero ($10) patrons only Alternatively, you can also pay $10 through itch.io to play, but you don’t get a pack of free stickers and access to other content ): Current build […]
February was a short month, especially short since GDC is now hurtling towards us like a comet out to destroy our sanity. It’s harder and harder to update social media now, because we’ve been focusing on one central new mechanic: […]
As college kicked into full force for me, development slowed down. We did spend a lot of our free time planning and talking about the game, but not a lot of time actually executing anything. At the end of the […]
Below, there’s a step-by-step tutorial on how to recreate my cat spiky block with no external assets or fancy programming – however, I feel like the concepts introduced in this tutorial can be applied in many more instances, even in C++ projects like snacko! We use MIDs in snacko to handle our watering system.
“I’ve got a great idea for a game! Now what?” One of the earliest hurdles that come up during creative work is the step that bridges “I know what I want” and “now I’ll start doing it”. Especially with something […]
Ah, the sequel of Birth of the Town released in July 2018. After our overhaul, I couldn’t use 99% of the assets I’ve already made. So, I had a good cry, and shelved them away. But, TA-DA! It has risen […]
🍑 Where Have We Been? The past two months we’ve been working on a new farm and tile system! Now you’ll be able to place structures, till the farmland, and clear it with your tools! Although right now, I only […]
Meow-oh, deadlines are coming fast! I got hit in the face with a cold, so we’re going to have to push extra hard next week to try to wrap everything up;; 🍑 In July, We… Polishing the inventory system (see: […]
Whew, it’s been a hectic month. Not only did I start streaming a lot of art sessions related to this, I also started a hashtag #snackodev (don’t ask) on progress screenshots over on the Tweeter to help keep everything organized! […]