In the next few months, bluecurse will be going on a cross-country journey as well! We will be dissolving our American LLC and forming a Canadian corporation. While that doesn’t mean anything will change for Snacko, it does mean our […]
I feel like every month I get ready to write one of these, it takes me a while to go through memory lane and figure what happened last month, and what happened this month. They sort of blend together after […]
It’s been a hectic month! So hectic, I forgot what we did this month. During busy times, it’s easy to feel like one week was one month, so looking back on the GIFs created within the past 30 days is […]
Hurrah! 🎉 Snackie Heroes can now visit the snackie secret shop to snag themselves the latest build – the current build is slightly different from the one last week, but no big changes. In the future, we’ll release patch notes […]
Lots has happened for Snacko in the past couple of days, and there’s much more work ahead to slough through. What are we going to do next, and how is this going to affect Patrons?
Before you consider participating: Build is available for Snackie Hero ($10) patrons only Alternatively, you can also pay $10 through itch.io to play, but you don’t get a pack of free stickers and access to other content ): Current build […]
February was a short month, especially short since GDC is now hurtling towards us like a comet out to destroy our sanity. It’s harder and harder to update social media now, because we’ve been focusing on one central new mechanic: […]
As college kicked into full force for me, development slowed down. We did spend a lot of our free time planning and talking about the game, but not a lot of time actually executing anything. At the end of the […]
Below, there’s a step-by-step tutorial on how to recreate my cat spiky block with no external assets or fancy programming – however, I feel like the concepts introduced in this tutorial can be applied in many more instances, even in C++ projects like snacko! We use MIDs in snacko to handle our watering system.
“I’ve got a great idea for a game! Now what?” One of the earliest hurdles that come up during creative work is the step that bridges “I know what I want” and “now I’ll start doing it”. Especially with something […]